Warblade 3.5 pdf3/1/2023 not exactly brilliantly, but somewhere in the realm of kind of close to reasonably optimally, in broad strokes. It is my experience that, pretty much uniformly, you can walk a new player through the creation of their new fighter character, and when play starts they will play the character. The skill curve for the Fighter (and the barbarian, ranger, samurai, etc., which are all essentially the same class anyway) is absolutely dramatically flatter than it is for other classes. Maybe positioning is more important for a melee character than for most (although it's certainly reasonable to dispute even that claim), but all characters have magic items to consider using. But those are issues that every character deals with. It's possible to eke out more advantages by considering positioning, what magic items you have, what magic items you shoot to acquire, and so on. I'm not claiming that the skill curve for the fighter class is absolutely flat. That's probably the second greatest factor behind the fact that the overall simplicity of the class makes it relatively easy to keep all of your options in your active memory. I believe the fact that Fighters are very easy to play compared to most other characters stems in part from their relatively limited option space, though. Over all you lose one feat, which should be Improved Critical which you can replace by a keen weapon enchant, or just accept the loss of the increased critrange.īack to Main Page → 3.I'm not equating "lack of options" with "easy to play." I'm synthesizing experience playing and DMing 3.5 and then Pathfinder more or less continuously since 3.5 has existed, very frequently with new players. Instead of a Human you may prefer to take an Orc instead, which gives you a +4 to Strength. This means a loss of 240 hit points for a creature with 20 hit dice.įurthermore a vampiric enchantment on your weapons could be a nice choice wich may heal you for up to 24d6 points of damage in one round. Low damage against creatures with high damage reductions.ĭifficult to fight invisible, hit and run and others diferent oriented style of combat enemies.Īgainst higher enemies, it could be worth to change the elemental damage enchants with a wounding enchantment on your weapons, wich can deal upt to 24 Con damage to your target in one round. Slashing Flurry only gives 1 extra attack. There's no feats to buy Weapon supremacy and Improved Critical in the level 20. OBS: Weapon Supremacy gives a +5 boost in only 1 attack after the first (players Choice). ![]() Your low Reflex and Will saves can be avoided with Diamond Mind counters (Moment of Perfect Mind, Action Before Thought), and with Iron Heart Surge you can remove negative conditions. Feral Death Blow.Įven better are either the Sudden Leap boost wichs allows you to move in a swift action, so that you still can take a full attack action, or a Pouncing Charge wich also allows a full attack. In fights with a lot of movement, where you aren't able to make full attacks you can use maneuvers wich increase your damage on one strike like f.e. If dm allows flaws pick up shakey in illiterite for two more bounus feats This would be 24d8+492+168d6 wich is (if all attacks hit and without crits) an avarage of 1188 damage. You realy need a good healer because this deals up to 24d6 points of damage to you, but increases your damage output at the same time by up to another 24d6. If you have a good healer in your party you can increase your damage output tremendously by placing a viscious enchant on your weapons instead of one elemental damage enchant. Overall this gives you a maximum of 24 attacks: With a haste buff you gain an additional attack with your mainhand weapon at your highest attack bonus, wich is doubled in a Time stand still maneuver. => Attack Mainhand: 38/38/38/38/33/33/33/33/28/28/23/23 Offhand:38/38/38/38/38/38/33/33/28/28ĭamage for one mainhand attack would be 1d8+23+1d6 +x (with x depending on weapon enchants)ĭamage for one offhand attack would be 1d8+17+1d6 +y (with y depending on weapon enchants)įor x=y=5d6 elemental damage this brings you to a total of 22d8+446+132d6 wich is an avarage of 1007 damage (if every attack hits and without crits). 5 on all attacks if using Slashing Flurry: Weapon Focus (longsword), Two Weapon Fighting Starting Ability Scores (Before Racial Adjustments): Str 16, Dex 14, Con 16, Int 14, Wis 8, Cha 8 Items Ģx Longsword +5 (plus Weapon-Enchantments) ![]() Game Rule Components Spells, Powers, Soulmelds, Stances, etc. ![]() ToB (Tome of Battle - Book of nine swords)
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |